Role of Militia
Each
brigade is the garrison of a named town
They
must remain within that town at all times
If the
town is attacked they will defend the same as a conscript brigade
If
the town is captured the militia brigade will become a guerrilla group
Role of Guerrilla
Observe
and report on the French
Attack
messengers and supply trains
Attack
garrisons
Ambush
columns
Observe and report on the French
Must
be in supply
Must
not be shaken or in rout
Will
report on any French within two hex
French
will be aware of their presence
Attack messengers and supply trains
Must
be in supply
Must
not be shaken or in rout
Minus
1 for each 10% casualties
Must
be on road used by messenger or supply train
If
successful will capture all supplies or French orders for that day
Copy
of the orders will still be delivered to each French corps
Roll
1D6
1 –
Guerrilla lose 10% casualties and rout
2 –
Guerrilla lose 10% casualties, are shaken and retreat
3 –
Guerrilla suffer no casualties but retreat without message
4 –
Guerrilla suffer no casualties but retreat without message
5 –
Guerrilla capture message and send it to allied CinC
6 –
Guerrilla capture message and send it to allied CinC
Attack garrison
Must
be in supply
Must
not be shaken or in rout
Must
move into “no mans land” square next to garrison
Minus
1 for each 10% casualties
Roll
1 D6
1 –
Guerrilla lose 10% casualties and rout
2 –
Guerrilla lose 10% casualties, are shaken and retreat
3 –
Guerrilla lose no casualties and retreat
4 –
Guerrilla lose no casualties and retreat shaken
5 –
French lose no casualties but are shaken
6 –
French lose 10% casualties and rou
Ambush
Only
allowed in hilly or woods terrain.
Must
be in supply
Must
not be shaken or in rout
Roll
1D6
1 –
Guerrilla lose 10% casualties and rout
2 –
Guerrilla lose 10% casualties and retreat shaken
3 – Guerrilla
lose no casualties but rout
4 – Guerrilla
lose no casualties but retreat shaken
5 –
French brigade lose 10% casualties and are shaken
6 –
French brigade lose 10% casualties and rout
Supply
Maximum
is 3 days supply
To
resupply must be in a town or village and not in combat or moving
It
will take one full day to resupply
Battle casualties
Militia
and Guerrilla will not replace battle casualties during campa