Wednesday, May 2, 2012

New Campaign Rules


The campaign rules have been completely rewritten.

The previous 17 rules have been replaced by 12.

Many of the rules are the same.   The main changes are as follows

Rule  01 – Daily Routine.  
Unchanged

Rule 02 – Army Organisation
Complete rewrite
Figure scale 1 figures = 100 men
Each corps has three divisions of two infantry and one cavalry brigade
Each infantry brigade has two regiments of 8 figures each
Each cavalry brigade has two regiments of 4 figures each

Rule 03 – Role of CinC
Unchanged

Rule 04 – Role of Corps Commander
Unchanged

Rule 05 – Corps Orders
Complete rewrite
Easier to write,  less detail required

Rule 06 – Messages
Unchanged

Rule 07 – Campaign Maps
New, explains maps used

Rule 08 – Map Movement
Complete rewrite
New movement rates for roads, off roads and difficult terrain
Rule 09 – Supplies
Complete rewrite
Each division will have three days supplies
Must be stationary and  within 15 miles  of depot to resupply

Rule 10 – Brigade Fighting Abilities
Minor changes

Rule 11 – Combat
Complete rewrite
All combats resolved by using wargame rules.

Rule 12 – Town Siege
Complete rewrite
Combat normally resolved by using wargame rules.
Only fortified towns use siege rule

Rule 01 – Campaign Daily Routine


Campaign Day


There are 12 hours for movement in each campaign day.
Normal campaign movement is from 0800 to 2000.

There are three campaign moves in each day

0800 to 1200
1200 to 1600
1600 to 2000


Daily Sequence


1200   
Messages sent to corps commander by umpire
Umpire report sent to corps commander
Corps commander may write one message
Corps commander writes orders for next move

1600   
Messages sent to corps commander by umpire
Umpire report sent to corps commander
Corps commander may write one message
Corps commander writes orders for next move

2000
Messages sent to corps commander by umpire
Umpire report sent to corps commander
Corps commander may write one message
Corps commander writes orders for next move
Corps commander writes daily report to CinC


Note – Commander in chief will normally write new orders for corps commander when he receives their daily report.

Rule 02 – Army Organisation



Scale
1 wargame figures = 100 men

Composition of Army
Each Army has four corps

Composition of corps
Each corps has 3 divisions

Composition of Division
Two Infantry brigades each of 16 figures
One cavalry brigade of 8 figures
Artillery battery of one gun and four figures

Types of Commanders
Commander in Chief (CinC)
Corps commanders
Divisional commanders

Ability of Commanders
Gifted – plus three on command points
Average – plus two on command points
Poor – plus one on command points

Ability of Brigades
D indicates class or determination
F indicates firing ability
S indicates skirmish ability

A is the best quality
B is average quality
C is poor quality

Rule 03 – Role of CinC


The role of both French and Allied CinC will be played by the umpire

At the start of the campaign he will issue orders to each corps commander which will include:

Army campaign objectives
Initial army plan
Initial corps deployment
Corps campaign objectives
Army and corps supply depots
He will issue new orders to corps commanders when their daily report is received

Orders issued will be of a general nature, and will avoid any attempt to micro manage individual corps.  For example they will cover

Change of army plan due to major victory or defeat
General concentration area for advance or retreat
Change of corps objectives
Change of army or corps supply depot
Intelligence about the enemy not available to corps commanders

Rule 04 – Role of Corps Commander




Responsibilities
He will plan his campaign in accordance with the CinC corps campaign objectives

He will carry out orders from the CinC, but may use his discretion if local knowledge makes this impossible or endangers his corps.

He will be responsible for all aspects of his corps movement and performance

He will use the tactical map to plan movement and issue orders.

He will send corps orders to the umpire at 1200, 1600 and 2000 each day

He will cooperate with nearby corps and attempt to coordinate movement and operations. 

All communication between CinC and corps commanders is via the umpire

Daily Routine
There are three moves per day.   Each move is four hours or four wargame moves. The timings of each move is

0800-1200
1200-1600
1600-2000.

All mail due forwarded by the umpire each move
Any enemy contact is notified by the umpire each move
At 2000 each corps commander will write a daily report for the CinC

Corps Orders
Corps orders are written at the end of each move and sent to the umpire at

1200 for the period 1200 to 1600
1600 for the period 1600 to 2000
2000 for the period 0800 to 1200

Supplies
See Campaign Rule 09

Fighting battles/wargames
Paul and Jan will be responsible for fighting wargames.  

They will attempt to carry out the corps campaign orders, but will not be limited by them.

A detailed battle report will be published in the campaign diary blog.

At the end of the battle the corps commander will be notified of the result and any casualties sustained.

Rule 05 – Corps Orders


Example of a Corps Order


Orders for (insert title)  Corps for Move (insert move number)



Corps Objective         (insert corps daily objective)


Corps HQ                    move to (insert map reference)


1st Division                  move to (insert map reference)
Enemy contact              (select one of observe/hold/skirmish/attack)

Order of march            1 cavalry brigade                   
1 infantry brigade
1 foot artillery
2 infantry brigade                              


2nd Division                 move to (insert map reference)
Enemy contact              (select one of observe/hold/skirmish/attack)

Order of march             2 cavalry brigade                   
3 infantry brigade
2 foot artillery
4 infantry brigade      


3rd Division                 move to (insert map reference)
Enemy contact             (select one of observe/hold/skirmish/attack)

Order of march             3 cavalry brigade                   
5 infantry brigade
3 foot artillery
6 infantry brigade


Remarks

Rule 06 - Messages



General Instructions
All orders and messages must be sent via the umpire
ADC will move on roads at the rate of four squares per move
A separate message is required for each address
Messages should be written as word documents, and attached to an email.


Timings
One message may be sent at 0800, 1200 and 1600


Delivery

The umpire will calculate how long it will take for the message to reach its destination.   It will be sent to the player concerned at the start of the move when it is due to arrive.

It was normal to send many copies of the same message by different routes and using different messengers. All messages will be delivered.   If they pass through a square occupied by the enemy a copy of the message will be sent to the enemy concerned as an intelligence report.  


Example of a Message/Dispatch

From                            7th French Corps

Date                             1 September 1813

Time                             1000

To                                8th French corps

Text of message/dispatch

Notes on Format
From should always be the corps, not the commander’s name.

It should always be addressed to the corps or CinC, never by name.  This avoids any chance of error in delivery.

Messages can, and should, be written “in character”.  This more than anything else will add a bit of flavor to the campaign, and greatly add to the role play element of the campaign.