Sunday, January 12, 2014

New Supply Rules


The Supply Rules have been changed again

The CinC will now control the collection, and distribution, of supplies

Each army will start the campaign with ten days supplies for each corps
Each corps will start the campaign with five days supplies
The main supply depot will hold the remaining five days per corps

The main depot will receive two days supplies each day
These come from central resources
In addition they will receive one days supplies for each forward depot

Only the CinC will be able to issue, or move supplies
He can move one days supplies per corps from one depot to another each day

He can now stockpile supplies where he wants.
He can issue different amounts to different corps

He will have to plan ahead to make sure that the right supplies are in the right place at the right time
If he gets it right it will all run smoothly
If not his corps will run out of supplies and lose casualties to attrition

Tuesday, October 16, 2012

Rule 01 – How the Campaign Works


Campaign Day
There are 12 hours or 12 wargame moves in each Campaign Day
Each campaign move is 4 hours or 4 wargame moves

Role of Umpire
Play the role of Chief of Staff to all army commanders
Play the role of all Corps Commanders
Send a report to each corps commander at the end of each campaign day
Resolve all battles or engagements

Role of Army Commander
Prepare a plan to achieve his campaign objective
Issued daily orders to his corps commanders
Order construction of supply depots as required

Daily Orders
This is sent to the chief of staff
It contains brief orders for each corps commander
It will confirm what his current objective is
It will confirm whether he is required to build a supply depot and where

Umpire Report
This is the daily report from each corps commander
It will confirm where the corps is
Any contact with the enemy
Total casualties
Current supply state

Contact with the Enemy
The enemy will be seen when they come within two map squares
To be seen there must be line of sight
The corps commander will react depending on his current orders
Unless he has orders to attack he will halt and ask for further orders

Battles
Paul and Jan will set up a wargame for all battles
They will use the current wargame rules
They will take account of army commander orders but not necessarily follow them
A photo will be taken of each move and a full report published on the Campaign Diary Blog

Rule 02 – Army Organisation



Scale
1 wargame figure =500 men

Composition of Army
Each Army has four corps

Composition of corps
Each corps has two infantry divisions, one cavalry brigade and 30 guns

Composition of Corps
Four infantry brigades of 8 figures each
One cavalry brigade of 4 figures
Artillery battery of one gun and 4 figures

Types of Commanders
Army commander
Corps commander

Ability of Commanders
Gifted – plus three on command points
Average – plus two on command points
Poor – plus one on command points

Ability of Brigades
C indicates class or determination
F indicates firing ability
S indicates skirmish ability

A is the best quality
B is average quality
C is poor quality


Rule 03 – Example of Daily Orders









From            The Duke of Wellington
To                Chief of Staff
Date             2nd March 1814


You are to write detailed orders to corps commanders and despatch them by the fastest means possible



Corps HQ     move E09, D09, C09 with 1st corps


1st Corps       move E09, D09, C09 on engage orders

                                                 
2nd Corps      move B08, C08, C09 on engage orders



3rd Corps      halt in B08 on hold orders
                     drag three days supplies from Irun
        

4th Corps       move F09, F08, G08 on attack orders


5th Corps       move E09, F09, F08 on engage orders

Move five days supplies from San Sebastian to Irun 


Wellington



Observe Orders    
Corps will halt when they meet with the enemy and wait for orders
If the enemy advance they will retire

Hold
Will fight to hold present position
Only to be used when the corps is not moving that day

Engage
Leading brigade will fight leading enemy brigade
Outcome decided by the umpire
If the enemy are on Attack they will have to fight

Attack
Attack any enemy they meet