Sunday, January 12, 2014

New Supply Rules


The Supply Rules have been changed yet again

The aim is to punish commanders who ignore the supply rules and mount an all out attack hoping to defeat the enemy before they run out of supplies.

I am not unhappy with commanders doing this, but I want to make sure that they run out of supplies sooner than at present.

In the current campaign five campaign days is a long time, and tends to reward this type of tactic.

In future each Army will start the campaign with eight days supply for each corps
Four days supplies with the corps, and four days in reserve at the main depot

Four days supplies will be the maximum each corps is allowed to hold

 The main corps will receive one days supplies each move
These come from central resources
In addition they will receive one days supplies for each forward depot

The CinC will continue to  control the collection, and distribution, of supplies

Only the CinC will be able to issue, or move supplies
He can move one days supplies per corps from one depot to another each day

He can now stockpile supplies where he wants.
He can issue different amounts to different corps

He will have to plan ahead to make sure that the right supplies are in the right place at the right time
If he gets it right it will all run smoothly
If not his corps will run out of supplies and lose casualties to attrition

Tuesday, October 16, 2012

Rule 01 – How the Campaign Works


Campaign Day
There are 12 hours or 12 wargame moves in each Campaign Day
Each campaign move is 4 hours or 4 wargame moves

Role of Umpire
Play the role of Chief of Staff to all army commanders
Play the role of all Corps Commanders
Send a report to each corps commander at the end of each campaign day
Resolve all battles or engagements

Role of Army Commander
Prepare a plan to achieve his campaign objective
Issued daily orders to his corps commanders
Order construction of supply depots as required

Daily Orders
This is sent to the chief of staff
It contains brief orders for each corps commander
It will confirm what his current objective is
It will confirm whether he is required to build a supply depot and where

Umpire Report
This is the daily report from each corps commander
It will confirm where the corps is
Any contact with the enemy
Total casualties
Current supply state

Contact with the Enemy
The enemy will be seen when they come within two map squares
To be seen there must be line of sight
The corps commander will react depending on his current orders
Unless he has orders to attack he will halt and ask for further orders

Battles
Paul and Jan will set up a wargame for all battles
They will use the current wargame rules
They will take account of army commander orders but not necessarily follow them
A photo will be taken of each move and a full report published on the Campaign Diary Blog

Rule 02 – Army Organisation




Scale
1 wargame figure =500 men

Composition of Army
Each Army has four corps

Composition of corps
Each corps has two infantry divisions, one cavalry brigade and 30 guns

Composition of Corps
Four infantry brigades of 8 figures each
One cavalry brigade of 4 figures
Artillery battery of one gun and 4 figures


Command and Control
All brigades must move with the corps, except when detached
There are only two types of detachment
Infantry brigades may be detached to form the garrison of a town
Cavalry brigades may be detached to an adjacent map square to recce

Types of Commanders
Army commander
Corps commander

Ability of Commanders
Gifted – plus three on command points
Average – plus two on command points
Poor – plus one on command points

Ability of Brigades
C indicates class or determination
F indicates firing ability
S indicates skirmish ability

A is the best quality
B is average quality
C is poor quality