Saturday, August 29, 2015

Amendment to Rule 06 – Combat




Uneven battles are when one side outnumbers the other by two to one.
They are not fought as wargames, because the game would be too one sided

I have amended the rules to determine the winner.   This is to increase the number of casualties on each side when the battle involves more troops.   The three options are:

Two corps to one corps
Three corps to two corps
Four corps to three corps

Saturday, August 8, 2015

Amendment to Rule 04 - Map and Movement




I have reduced the cavalry movement rate to 4 squares on road, 3 squares off road and 1 square in difficult terrain.

The cavalry will not be allowed to be more than one square from their corps.   This is mainly to avoid the problems I have encountered when setting up a wargame to fight a campaign battle.

In my wargame rules only corps commanders can issue orders to brigades within 8” of them on the table.   Any brigade further than that is disordered and must return to within this command range of the corps commander.

I had always intended that the cavalry should only be allowed to extend the corps recce ability by one square.   But because I had allowed them to have a much greater movement range, players had naturally sent them to recce to their full range.

Wednesday, July 22, 2015

Amendment to Rule 05 Supply



The campaign supply rules have been amended as follows

Total supplies at the start of the campaign reduced to 22 days
Each corps will have 4 days and a reserve of 6 days held at depots

A corps which is out of supply will not be allowed to attack and will not receive battle replacements

A corps out of supply will continue to lose 400 casualties each day

Thursday, July 16, 2015

Rule 08 - Spanish Militia and Guerrilla



Local Militia
All towns not garrisoned by British or French will have a militia brigade
They must remain within the town at all times
When the town is captured the militia become a guerrilla band

Role of Guerrilla
Observe and report on the French
Attack messengers and supply trains
Attack garrisons

Observe and report on the French
Must be in supply and not in combat
Will report on any French within two hex
French will be aware of their presence

Attack messengers and supply trains
Must be on road used by messenger or supply train
If successful will capture all supplies or French orders for that day
Copy of the orders will still be delivered to each French corps

Roll 1D6
1 – Guerrilla lose 20% casualties and rout
2 – Guerrilla lose 10% casualties and rout
3 – Guerrilla lose 10% casualties and retreat
4 – Guerrilla suffer no casualties but retreat without message
5 – Guerrilla capture message and send it to allied CinC
6 – Guerrilla capture message and send it to allied CinC

Attack garrison
Must move into “no mans land” square next to garrison

Roll 1 D6
1 – Guerrilla lose 20% casualties and rout
2 – Guerrilla lose 10% casualties and rout
3 – Guerrilla lose 10% casualties and retreat
4 – Guerrilla lose 10% casualties and retreat
5 – Guerrilla suffer no casualties but retreat
6 – French lose 10% casualties and remain in garrison

Supply
Maximum is 3 days supply
To resupply must be in a town or village and not in combat or moving
It will take one full day to resupply

Battle casualties
To recruit must be in a town or village and not in combat or moving
Must be in supply
Will recruit 10% of strength each day

Tuesday, October 16, 2012

Rule 01 – How the Campaign Works


Campaign Day
There are 12 hours or 12 wargame moves in each Campaign Day

Role of Umpire
Play the role of Chief of Staff to all Army Commanders
Send a report to each Army Commander at the end of each campaign day
Resolve all battles or engagements

Role of Army Commander
Prepare a plan to achieve his campaign objective
Issued daily orders to his corps commanders
Order construction of supply depots as required
Order issue of supplies

Daily Orders
This is sent to the Umpire
It contains brief orders for each corps commander
It will confirm what his current objective is
It will confirm whether he is required to build a supply depot and where
It will confirm whether he is to draw supplies and from which depot

Umpire Report
Sent to each Army Commander at the end of each campaign day
It will contain a map showing location of own forces and enemy contacts
It will also contain an order of battle showing supply and casualty state


Contact with the Enemy
The enemy will be seen when they come within two map squares
To be seen there must be line of sight
The corps commander will react depending on his current orders
Unless he has orders to attack he will halt and ask for further orders

Battles
Paul and Jan will set up a wargame for all battles
They will use the current wargame rules
They will take account of army commander orders but not necessarily follow them
A photo will be taken of each move and a full report published on the Campaign Diary Blog