Campaign Day
There are 12
hours or 12 wargame moves in each Campaign Day
Each campaign
move is 4 hours or 4 wargame moves
Role of Umpire
Play the role
of Chief of Staff to all army commanders
Play the role
of all Corps Commanders
Send a report
to each army commander at the end of
each campaign day
Resolve all
battles or engagements
Role of Army Commander
Prepare a plan
to achieve his campaign objective
Issued daily
orders to his corps commanders
Order
construction of supply depots as required
Daily Orders
This is sent to
the chief of staff
It contains
brief orders for each corps commander
It will confirm
what his current objective is
It will confirm
whether he is required to build a supply depot and where
Umpire Report
This is the
daily report from each corps commander
It will confirm
where the corps is
Any contact
with the enemy
Total
casualties
Current supply
state
Contact with the Enemy
The enemy will
be seen when they come within two map squares
To be seen
there must be line of sight
The corps
commander will react depending on his current orders
Unless he has
orders to attack he will halt and ask for further orders
Battles
Paul and Jan
will set up a wargame for all battles
They will use
the current wargame rules
They will take
account of army commander orders but not necessarily follow them
A full report will
be published on the Campaign Diary Blog
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