Contact with the Enemy
Contact is made when a formation enters a square
next to one occupied by the enemy.
There will either be a combat, or one side will
retreat.
The corps commander will decide whether to fight or
not
His decision will depend on his current orders and
local conditions
Combat without Wargames
Uneven
battles of two to one, or three to two, will usually be fought without setting
up a wargame
Two
D6 dice will be rolled with the following consequences
Total Stronger Side Weaker Side
02 1 infantry 1 infantry
03 1 infantry 2 infantry
04 1 infantry 2 infantry 1 cavalry
05 1 infantry 3 infantry
06 2 infantry 3 infantry 1 cavalry
07 2 infantry 4 infantry
08 2 infantry 4 infantry 1 cavalry
09 2 infantry 5 infantry
10 3 infantry 5 infantry 1 cavalry 1
gunner
11 3 infantry 6 infantry
12 3 infantry 6 infantry 1 cavalry 1
gunner
Note
1
infantry equals 400 infantry
1
cavalry equals 100 cavalry
1
gunner equals 100 gunners and three guns
Transfer from Campaign Map to Wargames
table
Each
square on the map is duplicated by a 2x2 foot scenic square
The
wargames table is 6x6 foot
When
a battle is declared the table will consist of 3x3 squares from the map
The
centre of the table will be the point of contact on the map
Corps Deployment
The
corps commander will decide the best formation
If
the corps is moving, it will enter the table in the same order of march
Fighting the Wargame
Paul
and Jan will fight the wargame
Corps
starting the game in defence will be on Hold orders
Corps
marching onto the table will start the game on Move orders
Battle Reports
A
detailed battle report will be published on the Campaign Diary blog
Campaign Play
Each
battle will last one day, which is 12 hours or one campaign move
Battle
Casualties
To receive
replacements the corps must be halted and out of enemy contact
100
cavalry or gunners, or 400 infantry, per day
Umpire
will decide which brigade is to receive replacements
Transfer from Wargame Table to Campaign
Map
At
the end of the battle each commander will receive an umpire report
This
will confirm casualties received during the battle
The
winner will normally remain on the battlefield overnight
Any
brigades shaken or in rout will rally by first light
The
loser will retreat one square during the night
Any brigades shaken or in rout will move with
the corps but will not rally
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